The start of a new school year is an exciting time for both students and staff with anticipation of a busy and exciting year ahead. We are also excited to say hello to many new boys starting their Brisbane Grammar School journey.
Here at BGS Library we welcome our new students with a comprehensive Library Orientation program which aims to promote library services, introduce the friendly and helpful library staff, our HUGE range of books and graphic novels, and promote the library as a safe space where boys can have fun, quietly read, create and collaborate.
With over 100 new Year 5 students across 8 classes Teacher Librarian Ms Palmer introduces the boys to a little game she likes to call ‘Escape the Library!’. Teams of boys are challenged to solve puzzles, find items and decipher codes that teach them about the essentials of the Middle School Library such as how to find books on the catalogue, how our Library Management System works and the exciting events that boys can be apart of throughout the year. As boy’s race to the finish line their excitement is palpable as they finally unlock all 5 locks and open the big red box.
Over in the Centenary Library Teacher Librarian Ms Smith alongside her popular and much loved CLIB mascot Grumpy Cat runs ‘Library Smarts’ for over 250 Year 7 students across 9 classes – with some brand new to BGS. ‘Library Smarts’ is a specially designed board game that introduces the Year 7 boys to the expectations of moving into this new space and giving them the ownership of creating a positive framework of Centenary Library guidelines that students and visitors follow when using the library.
After being divided into team’s students roll the dice to move around the Monopoly-like board, getting tips from Grammar Man and Grumpy Cat along the way and completing photo challenges using iPads. As the boys move about their new library familiarising themselves with what and where everything is team work is paramount for collecting clues and sharing them with team mates.
After 9 classes Ms Smith was especially impressed with one particular Year 7 team who managed to create a massive 42 guidelines for implementation in the Centenary Library. Well done boys!
Valuable and exciting library lessons like these allow our Teacher Librarians to capture these boy’s imaginations and actively engage them with the learning process through play. Using gamification methods like these also help build their non-cognitive skills that are just as fundamental for a student’s learning and success throughout their education.