At the start of each year the Middle School Libraries play host to the Years 5 and 7 students for an orientation of their new space. This year the students experienced two different but very engaging and exciting hands-on activities that required them to work together in teams to explore the library facilities and resources available to them.
In the Centenary Library, the Year 7 students played a board game called Library Smarts, where team members were required to move their way around a board while completing challenges that explored the resources available within the space. Teams also had the extra task of writing down library guidelines learned from Grammar Man and Grumpy Cat when they landed on their icons on the board.
The Year 5 students participated in Escape the Library, a game based on the Breakout EDU concept. Each class was divided into 4 teams and had to solve 5 puzzles in order to open the final box and escape. Along the way they learned important information about the library, such as the number of items they can borrow, how to access the catalogue and where the different types of resources are located
Both years embraced these lessons with a wonderful amount of enthusiasm and competitiveness. Gamification in education has increased in popularity in recent years and these orientation lessons adopt this method to provide a fun, effective and engaging platform for students to familiarise themselves with the Brisbane Grammar Libraries.